![]() The patterns run on the basic side, and few of them have any truly interesting gimmicks. The bosses are a bit longer, with almost all of them taking on multiple forms until they finally go down. Some of them barely get going before the boss arrives, and they’re all conspicuously short. The biggest failing of Aero Fighters 3 is in the brevity of its stages. ![]() It’s a competent game in most respects, and it hasn’t lost that bizarre sense of humor that made the previous game so memorable. There are a few interesting and very amusing secrets to find. Some of the characters can now charge up their basic weapon, which adds an extra style of play to the game. There are also quite a few stages, with the branching nature of progression in the game giving it an extra bit of replay value. ![]() On the positive side of things, you’ve got a wide array of characters to choose from and can pick whichever pilot you like in single-player. The answer to that question is, unfortunately, mostly a no. Originally released just over a year after the previous game in the series, Aero Fighters 3 is certainly a more confident game than its predecessor, but is it better? At the time I noted that it probably wouldn’t be long before Aero Fighters 3 ($3.99) rolled in and, well, here we are. I found it was a good fit for mobile play in my review, and gave it a hearty recommendation. A few months back, Video System’s Aero Fighters 2 ($3.99) arrived on the mobile Arcade Archives.
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